Privacy
Last updated November 14, 2026
The short version: you can play Homerift without telling us who you are. We keep your game save so you can come back. We ask for an email only if you want one of the things that need it. We don't sell data, show ads or use tracking cookies.
Homerift is made by Puffin Matrix LLC ("we", "us"). This page covers homerift.gg, the game and the emails it sends. Questions or requests: hello@homerift.gg.
What we store
- An anonymous account. The first time you play, your browser gets a random account id and a secret token. We store the id and a hash of the token, never the token itself. No name or password is involved.
- Your game save: your inventory, camp, discoveries, animal friends, and purchases or perks (Keeper™, Second Winds™).
- The shared world. Things you build or leave in the world, such as stones, fires and cairns, are stored with your account id so they can be yours. Other players can see them in the world, but they never see who you are.
- Your email, only if you give it to us:
- to sign in on another device (we send a one-time link);
- to hear back about feedback you sent;
- to join the waitlist on the homepage (along with whether you play on phone or computer and how you found us).
- Feedback you send from the game, with a little context so we can understand it: game day, minutes played, phone or computer, and your spot in the world. It isn't linked to your email unless you add one.
- Anonymous play statistics: daily totals (sessions, minutes played, distance travelled, how players died, and so on). To measure whether players come back, we keep a salted hash and a list of the days it was seen. The hash can't be turned back into your account. Turn statistics off any time in the 👤 panel. If your browser sends Global Privacy Control or Do Not Track, they're off from the start.
- Invite and code use. Which invite or code an account redeemed, so each one works as intended.
What we don't do
- No advertising, ad tracking or selling or sharing personal data for advertising.
- No cookies. The game keeps your account token and settings in your browser's local storage, which you can clear at any time. Clearing it without an email on the account loses the save.
- No chat. Homerift is played without words, so there are no messages between players to store.
- We don't store IP addresses. The server holds them briefly in memory to limit abuse (for example, how many waitlist sign-ups one address can make per hour), then forgets them.
Services we use
- Cloudflare runs the site, the game servers and the database. Like any web host, it handles your IP address to deliver the pages.
- Resend delivers our emails (your address and the message).
- Stripe processes payments. Card details go straight to Stripe; we never see them. We keep only the checkout session id, what you bought and whether it went through. Stripe's own privacy policy covers what it collects.
Each of them handles data only to provide its service to us.
How long we keep it
- Your account and save: while you keep playing. We may remove accounts that have been inactive for a long time.
- Sign-in links expire after 30 minutes. Device-move codes expire after 10 minutes.
- Things you build in the world fade over time, as in the game.
- Waitlist emails: until launch news has gone out, or until you unsubscribe.
- Purchase records: as long as tax and accounting rules require.
Your choices and rights
Email hello@homerift.gg to see, correct or delete your data. Since accounts are anonymous, write from the email on the account if it has one; if it doesn't, tell us roughly when and where you played and we'll do our best to find it. We'll answer within 30 days. Depending on where you live (for example the EU, UK or California), the law may give you more rights, and we'll honor them. You can also complain to your local data protection authority.
Children
Homerift isn't directed at children under 13, and we don't knowingly collect personal information from them. If you think a child has given us an email, write to us and we'll delete it.
Changes
If this page changes in a way that matters, we'll update the date above. If the change is significant, we'll also say so in the game.